MGfL Logo MGfL Logo
This is a spacerLast Updated:: Nov 20, 2007 - 5:33:26 PM  
This is a spacer
Athena Homepage 
 
 Latest news
 
 Expressive Arts
 
 Health
 
 ICT
 
 Language
 Literacy
 MFL
 
 Learning & Teaching
 Assessment
 
 Library
 
 Mathematics
 
 Personal & Social
 
 Religious & Moral
 
 Technology
 
 The Sciences
 
 Social Subjects
 
 Staff Development
 
 Special Initiatives
 School Travel Plans
 
 Resources
 
 Temporary
 
 Attainment & Achievement
This is a spacer image
This is a spacer image
Mathematics


Printer friendly page
Maths WebQuests
By David Lines
This image was uploaded by the author of this article
WebQuests of either short or long duration are deliberately designed to make the best use of a learner's time. There is questionable educational benefit in having learners surfing the net without a clear task in mind, and most schools must ration student connect time severely. To achieve that efficiency and clarity of purpose, WebQuests should contain at least the following parts:
  1. An introduction that sets the stage and provides some background information.
  2. A task that is doable and interesting.
  3. A set of information sources needed to complete the task. Many (though not necessarily all) of the resources are embedded in the WebQuest document itself as anchors pointing to information on the World Wide Web. Information sources might include web documents, experts available via e-mail or realtime conferencing, searchable databases on the net, and books and other documents physically available in the learner's setting. Because pointers to resources are included, the learner is not left to wander through webspace completely adrift.
  4. A description of the process the learners should go through in accomplishing the task. The process should be broken out into clearly described steps.
  5. Some guidance on how to organize the information acquired. This can take the form of guiding questions, or directions to complete organizational frameworks such as timelines, concept maps, or cause-and-effect diagrams as described by Marzano (1988, 1992) and Clarke (1990).
  6. A conclusion that brings closure to the quest, reminds the learners about what they've learned, and perhaps encourages them to extend the experience into other domains.

Aerodynamic Adventure Activities built around a simulation about plane flight and maths.
Designing a Home Design a house using plans, considering costs, energy use, etc.
Creative Encounter of the Numerical Kind After researching place value and numeration systems, students create a base-4 numeration system for a primitive alien tribe.
Titanic: What Can Numbers Tell Us? Create a spreadsheet and examine statistics about the voyage. 
Star Wars A maths WebQuest on Star Wars figures.
Pythagoras So many things we use in maths don't seem relevant in our real lives. Do you ever wonder why it will be faster to travel "as the crow flies" instead of walking the original paths?  About how tall a ladder should be so that the fireman can save the child from the burning building? All these questions can be solved by using the Pythagorean Theorem.
Geometry Meets Poetry Take a concept from geometry and portray it as a poem and an animated graphic.
The King of Tides Analyze real-time data to try to prove a causal relationship between the moon and tides
Weekend at Bernie's Make a budget for a given (yet strangely familiar) family.
Franchise  Convince your classmates to invest in the franchise business you've selected.


© Copyright MMVII

Top of Page

This is a spacer image
Mathematics
Latest Headlines
Puzzle Pixies
Maths and Molecules
Maths Puzzles
Maths WebQuests
Money Matters
Using Logo in Mathematics
Number Games for Primary 1
This is a spacer image